Tag Archive for 'multiplayer'

Back in action

My friends, I did something last night that I haven’t done in ages. Yes, that is correct: I am talking about schooling noobs.

Now, as anyone will tell you, full-on schoolination can only take place in a deathmatch. I mean, that’s understood. Team games are like, you can hand out leaflets to noobs for correspondence courses or whatever, but if you’re going to really give the personal touch and school the motherfucker, it has to be a free for all.

I haven’t played a proper deathmatch in ages, but was I rusty? Was I fuck. There was this one guy, I swear to god, I schooled the bastard to hard he came out with a PhD. I mean, I’m the god damn Gordon Ramsay of schoolin’ a noob here. Crossbow. Rocket. Crowbar. Done. Wait, where’s your arse gone? Oh that’s right, I schooled it right off your body.

I done messed up Burt Bacharach and all.

In other night-wasting developments, I watched the pilot episode of Fringe. The main character is a feisty female FBI agent, the kind of feisty you needed to be back in the 50s when you had to prove yourself to a load of smug men who gave you dismissive nicknames like honey and sweetheart and sugardonkey and so on, which for some reason people also do in this show even though it’s not the 50s anymore. I would speculate that it’s a feeble attempt to get us to root for her, because she’s terribly, terribly uninteresting in every other respect.

So Fringe: not so good. On the other hand it does feature that guy from The Wire and some dudes with transparent skin, and both of those are some pretty cool things. So who knows, it just might pick up.

Teaming up with ninjas

If you’re like me, and in all honesty you should be, then you know that co-op gaming is the way of the future. Enter Co-Optimus, a snappily-named site devoted to this marvellous pursuit, with reviews, news and a handy list of games that support proper old-styley buddy cop teamups.

Which leads me to, frankly, the main reason for this post: N+, the Xbox Live Arcade version of the excellent freeware platformer N, has a teamup mode. This includes dedicated multiplayer levels. How cool is that?

No guts, twice the glory

I’ve been playing a lot of CoD 4 multiplayer lately. Basic rundown is as follows:

  • Normal: Mildly entertaining. Two stars, occasionally scratches a third.
  • Hardcore: Gibbering heaps of fun. Five stars. Occasionally slips down to four and a half.

The combat in Call of Duty games has never grabbed me – too half-arsed for a tactical shooter, not drawn out enough for a conventional deathmatch – but this new option makes for some of the most exciting gameplay ever committed to… servuloid? Whatever.

To paraphrase a friend of mine, the basic reason hardcore combat is so much more fun is because now bullets kill people. No longer can you take five to the face only to heal yourself with a quick hop into cover and some manly grimacing. As a result, smart play is not just encouraged but enforced, and face-to-face engagements have been boiled down to microsecond twitch-offs.

This is a big deal because in a tactical shooter, combat shouldn’t completely take over – straightforward killin’ is fun to a point, but when it’s the only focus of a match you might as well be playing whack-a-mole. Under the new system actual one-on-one engagements are pretty much incidental, rarely distracting from the sack-shrivelling back-and-forth intensity of the wider game.

A lot has been written about the unlockables and such like (if every minor achievement in my life was commemorated with a rockin’ guitar riff, I’d be a whole lot more productive) but even without all that the game easily vaults into the highest ranks of online shootery. It’s been a long while since one this good has come along, and it’ll be a long while before it’s beaten.